GCSE Digital Media and Film - Teaching from 2026
Teaching: Sept 2026
Reference Codes
The GCSE Digital Media and Film qualification will support the Curriculum for Wales by:
- Supporting the statements of what matters by giving learners the opportunity to:
- engage with genres, techniques, tools, materials and practices that enables them to become curious and creative individuals
- develop an understanding of how the expressive arts communicate through visual, physical, verbal, musical and technological means
- develop their imagination and draw upon their own experiences, skills and talents to become creative artists themselves
- explore work from diverse cultures and societies and learn about these influences, histories and impact
- consider creative work in a range of digital media, forms, genres and styles
- learn the important skills of refinement and analysis
- reflect on the effectiveness of their own work and that of others, including the work of diverse artists from Wales and beyond
- be innovative and bold, and to create individual work
- communicate through a variety of digital media forms.
- Supporting the principles of progression by encouraging learners to:
- explore, experience, interpret, create and respond to increasingly complex meaning
- develop an increased sophistication of conceptual learning
- develop a more sophisticated use of relevant skills and the ability to transfer existing skills and knowledge into new context.
- Supporting the subject specific considerations for Digital Media and Film by giving learners the opportunity to consider:
- Aspects of pre-production, production and post-production, including editing, cinematography; sound, production design (including mise-en-scène), narrative, style, genre.
- Products and forms: film, television, audio (podcasting and digital radio), video games, websites.
- Distribution and exhibition: online platforms (including social media and streaming sites), cinema, digital television, video gaming platforms.
- Producers and audiences, including users, ‘prosumers’, spectators, content creators.
- Messages, ethics and issues: representations of people, identities, places and society, digital divides, social media issues (including privacy, bias and misinformation).
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Subject Officer
Our subject team is happy to help you with all your queries related to the teaching and learning of our specifications. Our Subject Officers are all former teachers and are here to support you with delivering our qualifications. Get in touch with us via e-mail or telephone.